![]() It is better to have experience on your belt before working on your dream game. ![]() Making other styles of games is a big learning experience that will help you when the kit is released. Knowing exactly what you want can save a lot of time when you start putting it together.Ģ- Nothing is stopping you from making other games with Stencyl. From item descriptions and effects to character status and progression, enemy patterns, menu layouts and scripted scenes to actor sprites and sounds, you can already start working and refining those. If you do plan to use this when it's released no matter what, here are my suggestions:ġ- Work on the design document and resources for your game. Still in need of testing and proper examples, but they are there. For example, I have pathfinding and skill/menu menus working, last time I checked. I am working on it, pretty much the only things I do with my life are my job, study and this kit, so even if I'm not showing much, there is progress. I really appreciate your support, don't get me wrong, but I can't publish an unfinished version, I have my reasons. So in conclusion, I and others would be grateful for you to release what you have for the sake of even being able to finally develop games again, as it was able to already do tons of stuff that is now impossible without a copy of this engine. A spell that spam attacks something with a particle engine from your kitĪlthough my demos are nothing much, it proves anyone who can make artwork but cannot program at all could have started using your kit for ANYTHING the way it was I did not put further work into anything is because of lack of hardware acceleration at the time for games that lag in a browser. Your kit was capable of having AI that fight eachoher A prototype about running into yeti monsters that push you back. A wolf that could be hacked down by the baseline character ![]() Example of modding the original attacks to create new spells with the baseline actor you gave us RPG rotatable gun shooter very unfinished attempt That in itself is a kit of infinite possibility.Īlthough not thaat impressive, I couldnt conceive of even getting the gist of beginning prototypes without the kit: The last demo you posted has virtually everything useful for non programmers, a side scrolling perfect combat engine where we can set the health and damage numbers of enemies and the main character. I say this because the original kit that was far behind where you are at now still with workarounds was capable of doing nearly most, but its impossible to load or find that version as well in current Stencyl. Would you be able to upload just a "no expectations" copy of the kit unfinished just so it can be used again in the new version of stencyl even if its not set up to be perfect or complete? The old version on Stencyl 2.0 that was very unfinished still was very easy to do a LOT of things.
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